GPU computing for Shallow Water Equation
Exciting news for the world of 2D flood modelling! Dutch researchers have confirmed that using GPU computing offers significant advantages for modelling the Shallow Water Equation (SWE), particularly at higher […]
Planning of nature-based solutions: The experience of the Edible City Game
Researchers of ICRA (Catalan Institute for Water Research) and University of Girona have been working on a serious game for participatory planning of edible city solutions based on the Tygron […]
Additional Tygron LTS Release March 31st, 2023
A minor supplemental release of the Tygron LTS Server will take place on March 31st, 2023. There are a number of improvements based on user feedback, and an addition to […]
Waterschapsgame actueler dan ooit
In 2018 hebben de Unie van Waterschappen en ProDemos een gastles ontwikkeld met een interactief spel gebaseerd op de Tygron Engine. Het spel is bedoeld om leerlingen meer bekend te […]
Water authority game more topical than ever
In 2018, The Dutch Union of Water Authorities and ProDemos have developed a guest lesson with on an interactive game based on the Tygron Engine. Students vote for parties on […]
Heat analytics for the city of Amsterdam
Climate experts Marijke Clarisse, Ruben Gauw, Hester Wilderburg, Frans Wijkhuizen and Govert ter Mos from the municipal engineering firm Ingenieursbureau Amsterdam (IB Amsterdam) have successfully completed a course on ‘Modelling […]
City of Amsterdam subjects Tygron Platform to rigorous security demands
Municipal engineering firm Ingenieursbureau Amsterdam (IB Amsterdam) recently started working with the Tygron Platform. Floris Harten, Consultant Climate Adaptation and Water at IB Amsterdam, explains: “The City of Amsterdam wants […]
Modelling the flying routes of bats in a Digital Twin
The City of Rotterdam faces a huge challenge. Many new homes need to be built. The city must remain accessible, with opportunities for business. But there is also a strong […]