Tygron and Artificial Intelligence
by Maxim Knepfle, CTO Tygron Artificial Intelligence (AI) is hot, and it seems that everyone needs to implement some sort of AI. But what does AI entail, what is the […]
Unlocking the Power of High-Performance Computing for Complex Engineering Projects
Introduction to High-Performance Computing (HPC) Engineers are dealing with large amounts of data to face the challenges of increasingly complex use-cases in built environments. There is a lot of information […]
From GIS to Advanced Modeling: Get More out of your GIS Data with the Tygron Platform
The Tygron Support team often receives the question: we already have GIS software, why should we use the Tygron Platform? In this article, we describe the differences, overlaps, and complementarities […]
Enhancing Your Workflow with Tygron’s Python SDK
In any organization, there are well-established processes, workflows, and tools that experts in their domains rely on. You’re familiar with these systems and prefer enhancing your workflow rather than replacing […]
The Technological Backbone of the Tygron Platform: GPU Power, Interoperability, and GIS-Based Modeling
At Tygron, we understand that as an engineer, you aim to stay at the forefront of technological innovation, seeking robust solutions tailored to meet the demanding needs of modern engineering […]
Feeding the Beast
by Maxim Knepfle, CTO Tygron At the NVIDIA GTC Conference I visited several presentations that touched on a very interesting subject: The need to see the GPU as a throughput […]
Rotterdam in action: Cooperation and Participation as an answer to heat stress
The engineering office of the Municipality of Rotterdam is working on ways to visually design complex projects. This can be done by means of a 3D model that is based […]
Planning of nature-based solutions: The experience of the Edible City Game
Researchers of ICRA (Catalan Institute for Water Research) and University of Girona have been working on a serious game for participatory planning of edible city solutions based on the Tygron […]
Water authority game more topical than ever
In 2018, The Dutch Union of Water Authorities and ProDemos have developed a guest lesson with on an interactive game based on the Tygron Engine. Students vote for parties on […]
Jouw wijk een klimaatwijk?
Steeds meer (nieuwbouw)wijken in Nederland hebben te maken met wateroverlast, droogte en hitte. De initiatiefnemers van Klimaatwijk bedachten een concept om dit aan te pakken en klimaatadaptatie naar een hoger niveau […]